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Keys to the Kingdom

Posted by Scribbles

 



I. Mister Monday
Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world -- where one boy is about to venture and unlock a number of fantastical secrets.





II. Grim Tuesday
Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday--the house that contains an entire world. But Tuesday brings new challenges--in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything--an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultimate showdown.



III. Drowned Wednesday
Everyone is after Arthur Penhaligon. Strange pirates. Shadowy creatures. And Drowned Wednesday, whose gluttony threatens both her world and Arthur's. With his unlimited imagination and thrilling storytelling, Garth Nix has created a character and a world that become even more compelling with each book. As Arthur gets closer to the heart of his quest, the suspense and mystery grow more and more intense. . . .


 
IV. Sir Thursday
On the fourth day there was war.

Following their adventures in the Border Sea, Arthur and Leaf head for home. But only Leaf gets through the Front Door. Arthur is blocked because someone . . . or something . . . has assumed his identity and is taking over his life. Before Arthur can take action, he is drafted by Sir Thursday and forced to join the Glorious Army of the Architect. While Leaf tries to banish Arthur's doppleganger on earth, Arthur must survive his basic training, avoid getting posted to the Front and work out how he can free Part Four of the Will...


V. Lady Friday
Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize - before he's beaten to it!


VI. Superior Saturday

On the sixth day, there was sorcery.

Arthur Penhaligan has wrested five of the Keys from their immortal guardians, the Trustees of the Will. But gaining the Sixth Key poses a greater challenge than any he has faced before. Superior Saturday is not just one of the Trustees – she is also the oldest Denizen and the most powerful and knowledgeable sorcerer within the House. She has tens of thousands of sorcerers at her command, and she has been preparing her forces all along for the Will’s escape and the activities of the Rightful Heir.





VII. Lord Sunday
In this thrilling conclusion to Garth Nix's Keys to the Kingdom series, Arthur Penhaligon must complete his quest to save the Kingdom he is heir to...and Arthur's world.

1 comments:

Anonymous said...

thanks a lot...I was looking for the number 7...And I had a book 4 in RAW version!!!..

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